![]() The mod also comes with an excel spreadsheet used to track and communicate the changes from the current balance. Under the enhanced balance mod, every weapon, body and propulsion type has a unique speed signature with each engine upgrade progressively giving more speed. This is not how the game was intended to be. As it currently stands right now, 90% of the weapon/body/propulsion combinations achieve the maximum speed allowed by default and therefore engine upgrades and terrain types have no effect on them. ![]() Players are to continue playing as they normally would and the intended effect is that everything just kind of seems to work a little bit better for some reason.Īt the core of this enhanced balance is a new turret/body weight system and a functional engine/terrain modifier system. The mod is intended to “enhance” the current game play by making all of the weapons, bodies and turrets relevant for their intended purpose and time frame. Attached is a modded version of the 3.x balance to fine tune all of the minor details that I think need tweaking in an attempt to make improved game play.
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